Before
Prepare one behaviour.
Prior attempts and evidence determine whether pressure is appropriate now.
Rooms · Performance
A Room asks for a decision, interrupts the explanation, and changes the situation underneath it.
Interactive pressure
A harder prompt is not enough. Pressure changes what the learner must notice, defend, or revise.
“Useful product. Why does this become a large company?”
Make the claim. Name the mechanism. Leave the supporting detail available.
The Room sequence
The learner does not enter cold for entertainment. The relevant mental model is built first; then structure disappears.
Before
Prior attempts and evidence determine whether pressure is appropriate now.
Inside
Recommendation first. Incomplete information. Challenge without immediate rescue.
After
The mentor names what the reasoning did, then gives the learner another attempt.
Begin the apprenticeship
Meet disagreement, interruption, ambiguity, and changed information without pretending the simulation is the real world.
Beginning creates access to the private preview. It does not imply payment, completion, or guaranteed Orbitrained status.